James Whiteley

Software Engineer III at Electronic Arts (EA)

United States
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Summary

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Senior
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Top School
James Whiteley is a Senior Software Engineer with nine years of experience building pipeline and tooling solutions for the entertainment and motion-capture industries, currently advancing core tech at Electronic Arts. He combines deep expertise in Python, C++, Qt and Unreal Engine with hands-on pipeline automation—having led end-to-end mocap and asset pipelines at Brud and implemented capture-control and VCS tools at Fox VFX Lab. Comfortable bridging technical art and engineering, he has shipped plugins, render automation, and CI-style infrastructure using Docker, Ansible, Shotgun, and Deadline. With a Computer Science degree from Oregon State and prior experience in financial tooling, he brings a practical, metrics-minded approach to optimization and cross-discipline collaboration. An under-the-radar strength is his history of translating studio workflows into reliable, extensible software that speeds production rather than simply scripting one-off fixes.
code9 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Oregon State University
bookGnomon
bookFull Stack Web Development Computer Software Engineering, Full Stack Web Development Computer Software Engineering at freeCodeCamp
bookCuesta College
bookCalifornia State University, Sacramento
languagesEnglish, Spanish
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Stackoverflow

Stats
67reputation
827reached
0answers
5questions
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Github Skills (9)

pandas6
python6
dataframe6
matplotlib6
simulate2
stock2
finance1
command-line-tool1
trading1

Programming languages (1)

Python

Github contributions (5)

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Contributions:9 commits, 14 pushes, 1 branch in 2 years
JamesWhiteleyIV/zigme

Feb 2024 - Oct 2024

Contributions:7 PRs, 34 pushes, 6 branches in 8 months
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James Whiteley - Software Engineer III at Electronic Arts (EA)