Summary
James Whiteley is a Senior Software Engineer with nine years of experience building pipeline and tooling solutions for the entertainment and motion-capture industries, currently advancing core tech at Electronic Arts. He combines deep expertise in Python, C++, Qt and Unreal Engine with hands-on pipeline automation—having led end-to-end mocap and asset pipelines at Brud and implemented capture-control and VCS tools at Fox VFX Lab. Comfortable bridging technical art and engineering, he has shipped plugins, render automation, and CI-style infrastructure using Docker, Ansible, Shotgun, and Deadline. With a Computer Science degree from Oregon State and prior experience in financial tooling, he brings a practical, metrics-minded approach to optimization and cross-discipline collaboration. An under-the-radar strength is his history of translating studio workflows into reliable, extensible software that speeds production rather than simply scripting one-off fixes.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Oregon State University
Gnomon
Full Stack Web Development Computer Software Engineering, Full Stack Web Development Computer Software Engineering at freeCodeCamp
Cuesta College
California State University, Sacramento
English, Spanish