Jamie Massey is a gameplay-focused contract programmer with 11 years of software experience and a BSc in Computer Science from Aston University. As co-founder of indie studio Stardust Collective and a developer on titles like Ziggy's Cosmic Adventures, Jamie bridges AAA and indie workflows, shipping gameplay systems and prototypes across small teams and larger studios. Recent roles include gameplay engineering at Ballistic Moon and brief stints at Stainless Games and DPS Games, demonstrating adaptability across production pipelines. Known for clear communication and collaborative problem-solving, Jamie brings both hands-on C++/engine work and product-minded iteration to projects. An autistic developer who values inclusive design, Jamie combines technical craft with entrepreneurial instincts to help teams deliver engaging play experiences.
11 years of coding experience
4 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Aston University
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Jamie Massey - Contract Programmer at Third Kind Games