Jamorn Sriwasansak

Software Engineer at NVIDIA

Old Toronto, Ontario, Canada
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Summary

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Senior
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Top School
Jamorn Sriwasansak is a software engineer with 11 years of experience specializing in photorealistic rendering, GPU shaders, and C++ graphics systems. He currently contributes to ray-tracing techniques in NVIDIA Omniverse RTX and previously improved real-time graphics fidelity and performance on Gran Turismo 7 through optimized PlayStation shaders and novel lens-flare and dispersion methods. His academic work at the University of Tokyo produced practical many-light and photon-mapping accelerations, and he has turned research ideas into patents and shipping features at industry labs including Facebook Research. Jamorn pairs production-grade engineering with deep rendering research, frequently implementing paper ideas end-to-end from prototype to optimized game or renderer code. Based in Old Toronto, he brings a proven track record of squeezing performance on constrained platforms and a knack for translating reference simulations into real-time approximations.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor’s Degree, Computer Engineering, Bachelor’s Degree, Computer Engineering at Chulalongkorn Mahawitthayalai
bookUniversity of Tokyo
languagesEnglish, Thai
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Github Skills (31)

qt10
animation10
rendering10
3dsmax10
maya10
visual-effects10
blender10
cpp10
python9
raytracing9
renderer9
rendering-engine8
vulkan8
api8
opengl7

Programming languages (3)

C++RustHTML

Github contributions (5)

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jamornsriwasansak/appleseed

Jan 2018 - Jan 2021

Contributions:29 pushes, 4 branches in 3 years
renderingrendering-engineanimationvisual-effects
jamornsriwasansak/mortar

Mar 2020 - Sep 2022

A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.
Contributions:234 commits, 9 PRs, 266 pushes in 2 years 6 months
raytracingapivulkanpbrray-tracing
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Jamorn Sriwasansak - Software Engineer at NVIDIA