Jamorn Sriwasansak is a software engineer with 11 years of experience specializing in photorealistic rendering, GPU shaders, and C++ graphics systems. He currently contributes to ray-tracing techniques in NVIDIA Omniverse RTX and previously improved real-time graphics fidelity and performance on Gran Turismo 7 through optimized PlayStation shaders and novel lens-flare and dispersion methods. His academic work at the University of Tokyo produced practical many-light and photon-mapping accelerations, and he has turned research ideas into patents and shipping features at industry labs including Facebook Research. Jamorn pairs production-grade engineering with deep rendering research, frequently implementing paper ideas end-to-end from prototype to optimized game or renderer code. Based in Old Toronto, he brings a proven track record of squeezing performance on constrained platforms and a knack for translating reference simulations into real-time approximations.
A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.
Contributions:234 commits, 9 PRs, 266 pushes in 2 years 6 months
raytracingapivulkanpbrray-tracing
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