Summary
Jan Berktold is a Principal Software Engineer with 12 years of experience who specializes in scaling distributed datastores and infrastructure for massive online platforms. At Roblox he led programs to expand the service across regions, bootstrapped an on-prem Redis-as-a-service to handle 75M RPS across thousands of machines, and scaled primary caching and RPC layers to billion‑RPS class workloads. He has grown and led large storage teams, launched multiple internal storage products, and drove company-wide disaster recovery, security, and reliability programs involving hundreds of engineers. Based in Vancouver, Jan blends hands-on systems programming (Lua, Go, C#) with technical leadership and operational rigor, optimizing both platform performance and developer productivity. An uncommon detail: he architected high-throughput matchmaking and chat systems early in his career that supported tens of millions of play sessions, demonstrating a consistent pattern of solving extreme-scale real‑world problems.
12 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Bachelor's degree at University of Duisburg-Essen
German, English