Jan Berktold

Principal Software Engineer at Roblox

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Jan Berktold is a Principal Software Engineer with 12 years of experience who specializes in scaling distributed datastores and infrastructure for massive online platforms. At Roblox he led programs to expand the service across regions, bootstrapped an on-prem Redis-as-a-service to handle 75M RPS across thousands of machines, and scaled primary caching and RPC layers to billion‑RPS class workloads. He has grown and led large storage teams, launched multiple internal storage products, and drove company-wide disaster recovery, security, and reliability programs involving hundreds of engineers. Based in Vancouver, Jan blends hands-on systems programming (Lua, Go, C#) with technical leadership and operational rigor, optimizing both platform performance and developer productivity. An uncommon detail: he architected high-throughput matchmaking and chat systems early in his career that supported tens of millions of play sessions, demonstrating a consistent pattern of solving extreme-scale real‑world problems.
code13 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree, Bachelor's degree at University of Duisburg-Essen
languagesGerman, English
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Stackoverflow

Stats
951reputation
104kreached
31answers
27questions
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Github Skills (151)

timeseries-database10
vector-search10
realtime10
in-memory-database10
message-queue10
build-automation10
dockerfile10
influxdb10
monitoring10
nosql10
vault10
rust10
scalable10
database10
json10

Programming languages (9)

DockerfileShellC++RustCGoLuaGroovy

Github contributions (5)

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JanBerktold/go-rockblock

Feb 2015 - Feb 2015

Contributions:33 commits, 30 pushes, 1 branch in 15 days
JanBerktold/sse

Mar 2015 - Jul 2016

Lightweight server-sent events library for Go
Contributions:1 release, 20 commits, 3 PRs in 1 year 4 months
goserver-sent-events
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