Jan Ciger is a software engineer and researcher with 14+ years of experience specializing in virtual and augmented reality, computer graphics, and computer vision, currently developing at Volume Graphics in Heidelberg. He combines deep academic training (PhD, EPFL) with hands-on engineering across 3D engines (Unreal, Unity, OpenGL), mobile and Hololens platforms, and custom embedded electronics. His work spans AI techniques—fuzzy logic, Petri nets, autonomous planning—and practical system integration including motion tracking and industrial hardware interfacing. A seasoned Unix/Linux sysadmin and hardware hacker with ham radio roots, he brings atypical cross-domain fluency that bridges low-level embedded design and high-level VR research.
14 years of coding experience
Magister, Magister at Univerzita Komenského v Bratislave
PhD, PhD at EPFL (École polytechnique fédérale de Lausanne)
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