Summary
Jan Discart is a game developer with 12 years of experience who designs gameplay systems and tooling from Hasselt, Belgium. At LuGus Studios he crafts playable experiences by day while building developer tools for Impossible Odds by night, blending hands-on engineering with a focus on code architecture and design. His master's research into multiplayer communication for browser games reflects a practical curiosity about networking trade-offs (plugins, WebSockets, WebRTC) that still informs his approach to real-time systems. Comfortable across gameplay, tooling and content pipelines, he thrives in collaborative, coffee-fueled environments and prefers pragmatic, well-architected solutions over flashy one-offs.
12 years of coding experience
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Antwerp
Master's degree, Computer Science, Master's degree, Computer Science at Universiteit Hasselt
English, Dutch, French, German