Jan Discart

Game Developer at LuGus Studios

Hasselt, Limburg, Belgium
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Summary

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Senior
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Top School
Jan Discart is a game developer with 12 years of experience who designs gameplay systems and tooling from Hasselt, Belgium. At LuGus Studios he crafts playable experiences by day while building developer tools for Impossible Odds by night, blending hands-on engineering with a focus on code architecture and design. His master's research into multiplayer communication for browser games reflects a practical curiosity about networking trade-offs (plugins, WebSockets, WebRTC) that still informs his approach to real-time systems. Comfortable across gameplay, tooling and content pipelines, he thrives in collaborative, coffee-fueled environments and prefers pragmatic, well-architected solutions over flashy one-offs.
code12 years of coding experience
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Antwerp
bookMaster's degree, Computer Science, Master's degree, Computer Science at Universiteit Hasselt
languagesEnglish, Dutch, French, German
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Stats
187reputation
34kreached
6answers
9questions
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Github Skills (70)

json-parser10
photon10
http10
addressables10
photon-pun10
xml-parsing10
dependency-injection10
unity3d10
json10
serializer10
steamworks10
xml-serialization10
serialization10
csharp10
xml-parser10

Programming languages (6)

C#TypeScriptC++JavaScriptGoObjective-C

Github contributions (5)

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Camera system for tactical world overviews in Unity games.
Contributions:6 releases, 16 commits, 25 pushes in 2 years 5 months
cameraunityunity-scriptsunity3dunity-3d
Unity C# toolkit to kickstart your project's codebase.
Contributions:9 releases, 126 commits, 109 pushes in 3 years 5 months
csharpunitytoolkitdependency-injectionjson
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