Pensionada at Pensioenfonds Zorg en Welzijn (PFZW)
Zwolle, Overijssel, Netherlands
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Summary
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Rockstar
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Jan Fokke is a seasoned care professional and former manager with over four decades of hands-on experience in disability and elderly care, now enjoying retirement while staying actively involved as a mentor, vertrouwenspersoon and volunteer driver. He led teams and organizational units across multiple Dutch care organisations, worked as an interim manager and ran his own consultancy providing interim management, coaching and mediation. Although retired since 2018, he continues to contribute practical expertise to care and welfare projects and has applied his communication skills to improving technical documentation for an open-source game framework. Based in Zwolle, he combines deep sector knowledge in financial and organizational management with a practical, can-do approach—equally at home fixing things around the house, cycling or planning trips. His profile reveals a rare blend of operational leadership, caregiving roots and a lifelong enthusiasm for mentoring and community engagement.
9 years of coding experience
10 years of employment as a software developer
Kaderopleiding, Kaderopleiding at Stichting Ortho-Agogische beroepsopleidingen, Hilversum
management development traject, management development traject at De Baak Driebergen
Financieel management, Financieel management at Hogeschool van Arnhem en Nijmegen
Opleiding Z verpleegkundige, Opleiding Z verpleegkundige at 's-Heerenloo-Lozenoord, Ermelo
VSID-DVO, VSID-DVO at Stichting opleidingen voor de ambulante zwakzinnigenzorg, Amsterdam
Nez is a free 2D focused framework that works with MonoGame and FNA
Role in this project:
Technical Writer & Documentation Specialist
Contributions:27 commits, 32 PRs, 23 pushes in 4 months
Contributions summary:Jan primarily focused on enhancing the documentation for the Nez framework, as indicated by the addition of a Docusaurus-based documentation site. They migrated existing documentation and added new content, including guides for features like tweening, collections, and pooling. Furthermore, they updated the structure and organization of the documentation, incorporating new features like sprite lighting and tiled map support.
An efficient and easy to implement synchronization layer for multiplayer games
Contributions:85 commits, 8 PRs, 74 pushes in 7 months
synchronizationgamesmultiplayermultiplayer-games
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Jan Fokke - Pensionada at Pensioenfonds Zorg en Welzijn (PFZW)