Summary
Jan Jileček is a Czech game developer with a decade of experience building both solo indie titles and AAA projects, specializing in Unreal Engine 5 and C++. With an MSc in IT Security, his background spans gameplay systems, Chaos physics, and AI research—his bachelor and diploma work explored CNN-based emotion recognition and EEG-driven mind-controlled games. He shipped solo Steam releases like Jung's Labyrinth and the UE5 action rogue-lite Backrooms Break, and contributed to high-profile teams on Payday: Crime War and unannounced survival titles for CI Games. Comfortable across the stack from gameplay C++ and Blueprints to Python, Unity and prior sysadmin/web roles, he blends systems-level rigor with a designer’s sensibility. Outside work he draws on Jungian psychology and mythology to inform narrative and player experience, a less obvious influence that shapes his psychological game design.
10 years of coding experience
4 years of employment as a software developer
Inženýr (Ing.), Bezpečnost informačních technologií, Inženýr (Ing.), Bezpečnost informačních technologií at Vysoké učení technické v Brně
Czech, English