Jan Jileček

Self Employed

Brno - město, South Moravia, Czechia
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Summary

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Senior
🎓
Top School
Jan Jileček is a Czech game developer with a decade of experience building both solo indie titles and AAA projects, specializing in Unreal Engine 5 and C++. With an MSc in IT Security, his background spans gameplay systems, Chaos physics, and AI research—his bachelor and diploma work explored CNN-based emotion recognition and EEG-driven mind-controlled games. He shipped solo Steam releases like Jung's Labyrinth and the UE5 action rogue-lite Backrooms Break, and contributed to high-profile teams on Payday: Crime War and unannounced survival titles for CI Games. Comfortable across the stack from gameplay C++ and Blueprints to Python, Unity and prior sysadmin/web roles, he blends systems-level rigor with a designer’s sensibility. Outside work he draws on Jungian psychology and mythology to inform narrative and player experience, a less obvious influence that shapes his psychological game design.
code10 years of coding experience
job4 years of employment as a software developer
bookInženýr (Ing.), Bezpečnost informačních technologií, Inženýr (Ing.), Bezpečnost informačních technologií at Vysoké učení technické v Brně
languagesCzech, English
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Github Skills (19)

archived7
machine-learning6
deep-learning5
inverse-kinematics5
caffe5
inverse4
pytorch4
spider4
procedural4
gatsbyjs3
unreal3
animation3
disqus2
gatsby-theme2
kinematics2

Programming languages (4)

TypeScriptC#C++Python

Github contributions (5)

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Contributions:2 commits, 1 push, 1 branch in 1 day
Contributions:41 pushes, 2 branches, 2 comments in 5 months
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Jan Jileček - Tech Lead, Gameplay Programmer (Unreal Engine 5) at Self Employed