Jan Krassnigg is a software developer with 8+ years of experience designing high-performance C++ systems and building robust infrastructure for game engines and cloud services. He excels at architecture and large-scale refactors that produce safe, efficient, and easy-to-use APIs, with a strong emphasis on documentation and automated testing. A game-programming background gives him deep practical knowledge of CPU/GPU and memory behavior, which he applies to low-overhead designs and build-system integration. He has managed teams of up to 15 people, removing blockers and coordinating across art, gameplay, and platform teams while still contributing hands-on code. At Microsoft he worked on Azure Remote Rendering infrastructure and public docs, and he continues to contribute to the open-source ezEngine project, focusing on third-party library integration and build reliability. Based in Unterhausen, Germany, he prefers tackling the tedious but impactful engineering work—like build systems and documentation—that makes teams far more productive.
8 years of coding experience
8 years of employment as a software developer
Diploma Computer Science, Diploma Computer Science at RWTH Aachen University
Contributions:6 reviews, 197 commits, 11 PRs in 3 years 6 months
Contributions summary:Jan's commits focused on integrating external libraries for asset management, which included building and linking against custom-built versions of those libraries using CMake. They addressed build system configurations, specifically concerning third-party libraries like AssImp and FMOD. The changes indicate a focus on establishing build dependencies, integrating external components, and ensuring that Qt DLLs are correctly copied to the output directory.
Contributions:50 pushes, 18 branches, 6 tags in 3 years 5 months
gamegamedevgame-developmentopenglopen-source-game
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