Summary
Jan Maślak is a GPU Software Development Engineer at Intel with about a decade of hands-on experience building game and graphics systems, and a strong foundation from Lodz University of Technology. He transitioned from an Intel GPU intern to a full engineer, bringing practical expertise in Unreal Engine networking and AI-driven vehicle simulation from prior roles at Render Cube and Teyon. Jan combines low-level GPU and performance-minded development with creative interests in 3D modeling and animation, which inform his approach to visual systems and tooling. He has shipped playable features like a networked Dice Poker minigame and extended sim-racing AI, showing an aptitude for both gameplay and engine-level challenges. Based in Zgierz, Poland, he blends academic study with industry delivery and a curiosity for graphics pipelines that goes beyond typical software engineering paths. Colleagues value his eagerness to learn, creative problem solving, and ability to bridge art and engineering in graphics projects.
10 years of coding experience
1 year of employment as a software developer
Bachelor of Engineering - BE, Computer Science, Bachelor of Engineering - BE, Computer Science at Lodz University of Technology