Jan Polák is a versatile developer and PC technician with 10 years of hands-on experience building web and backend systems, tooling, and telemetry platforms—often for high-pressure simracing teams where real-time data drives strategy. He designs maintainable, well-documented code (favoring Go and React) and has built end-to-end telemetry and scoring solutions used in endurance esports alongside professional racing teams. Comfortable from low-level performance and networking concerns to frontend UX, he also contributes to open-source projects such as refactoring core game systems and adding Discord rich presence to the popular Mindustry repo. Jan pairs practical IT skills—hundreds of repaired and deployed machines and customer-facing websites—with strong reverse-engineering and automated-testing experience, including fuzzing. He’s equally at home on the pitwall communicating strategy as he is shipping reliable backend services that turn telemetry into actionable insights.
Contributions:6 commits, 4 PRs, 1 branch in 5 days
Contributions summary:Jan primarily focused on refactoring the game's core systems by changing `Liquid` and `Item` from enums to classes. This involved modifying several files related to resource management, block definitions, and game save/load functionality. Additionally, the user integrated Discord rich presence, providing basic game state updates to Discord. These changes suggest a focus on improving the game's architecture and enhancing the player experience through integration with external services.
Contributions:3 PRs, 6 pushes, 18 comments in 1 year 10 months
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