Jan Šimek is a growth-focused technology and operations leader with 14 years of experience scaling event payments and logistics across Europe as Head of Expansion and board member at NFCtron. He combines product, on-site operations and commercial strategy to deliver end-to-end NFC payment systems that include hardware, software and free staffing—helping most events refinance within a year. Jan’s background spans hands-on project coordination and operations leadership since 2018, with earlier roles in customer support and editorial work that sharpened his user-focused mindset. He’s also an active C++ contributor to open-source gaming projects, notably fixes and gameplay features for the widely used Falltergeist Fallout 2 engine, showing attention to cross-platform stability and user experience. Based in Prague, he blends pragmatic execution with transparent, fair pricing models to build long-term partnerships with festival organizers and vendors. Colloquial multilingual schooling in French adds cultural fluency useful for international expansion and stakeholder engagement.
14 years of coding experience
Bilingvní studium ve Francouzštině, Bilingvní studium ve Francouzštině at Gymnázium Jana Nerudy
Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.
Role in this project:
C++ Game Engine Developer
Contributions:23 commits, 37 PRs, 61 comments in 7 years 6 months
Contributions summary:Jan primarily contributed to the Fallout 2 game engine, focusing on bug fixes, and implementing new features. Their work involved fixing compilation issues on macOS, addressing compiler warnings, and correcting crashes related to data loading. Key additions include a basic barter system, the implementation of critter flags, and the inclusion of "Take All" functionality in the container window, showcasing their focus on gameplay and user experience enhancements.
Contributions:4 reviews, 18 commits, 27 PRs in 23 days
Contributions summary:Jan primarily focused on fixing and enhancing the user interface of the Fallout 2 game, including resolving issues with interface bar positioning, credits window placement, and indicator bar display. They implemented a configuration option for the interface bar mode, allowing for customization. The user's work involved modifying core game files, specifically targeting the interface, tile, and core modules, with additional changes to game mouse handling.
gamefallout2c-plus-plusisometricfallout
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