Summary
Jan Szkaradek is a Software Engineer II with five years' experience building immersive AI, VR, and frontend systems, currently driving innovation at Mastercard. He holds an MEng in Computer Engineering from Trinity College Dublin and has blended academic research in neural animation and motion capture with production-grade demos for Vision Pro, Meta Quest, and large-scale events. Jan has shipped end-to-end experiences—from Next.js storefronts with payments and biometric flows to realtime conversational AI and virtual human prototypes leveraging Gemini, Stable Diffusion, and Unreal Engine. Comfortable across C++, Unity, Unreal and modern web stacks, he pairs research-first thinking with pragmatic deployment and stakeholder-facing demo delivery. A detail that stands out: he built the lab’s real‑time mocap tooling and custom Unreal plugins, bridging experimental neural models directly into interactive applications.
5 years of coding experience
3 years of employment as a software developer
Master of Engineering - MEng, Computer Engineering, Master of Engineering - MEng, Computer Engineering at Trinity College Dublin