Jan Vinkenroye is a Fullstack Developer with 11 years of software experience, currently building web products at Xenia Services from Tongeren, Belgium. He pairs backend C# and systems work with front-end React expertise, and has a history of improving core game server mechanics and client UI in prominent open-source projects like Space Station 14 and OpenTK. His open-source footprint shows deep hands-on debugging, refactoring and engine-level changes—modernizing lighting, movement and input handling across client and server code. Before focusing on tech he held analytical and advisory roles in Belgian public institutions, giving him uncommon experience translating complex requirements into pragmatic implementations. Colleagues know him as the "SS14 nerd" who enjoys diving into quirky multiplayer game systems and restoring brittle legacy code. He brings a practical, full-stack mindset that favors robustness, performance and incremental modernization.
12 years of coding experience
Master, Politieke Wetenschappen, Master, Politieke Wetenschappen at KU Leuven
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
Backend Developer
Contributions:1 release, 853 reviews, 38 commits in 1 year 8 months
Contributions summary:Jan's commits primarily involve changes to C# code, specifically within the `Content.Server` directory of the Space Station 14 project, indicating a focus on backend logic and server-side systems. Their contributions revolve around implementing and modifying game mechanics, such as weapon systems, power cell interactions, and pressure calculations for barotrauma. The changes reflect a focus on server-side game functionality, including the handling of player interactions and game mechanics.
Contributions:11 reviews, 769 commits, 982 PRs in 6 years 11 months
Contributions summary:Jan primarily focused on implementing and fixing core engineering systems, likely utilizing a byond language (DM) for this space station simulation game. They focused on tasks such as modifying engineering access and fixing air control functionality, using the Byond DM language. They are further responsible for incorporating existing systems into new builds.
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