Jan Vlček is a UI Tech Lead specializing in Unreal Engine with eight years of experience building and leading UI development for AAA and AA games. Based in Prague, he combines hands-on implementation (Noesis, UMG, Slate, MVVM) with studio-level leadership—improving internal tools, guiding a UI guild, and driving reusable frameworks adopted across projects. He has a track record of performance-minded engineering, shipping complex ports to consoles and contributing PRs to ImGui and Unreal Engine to improve the broader ecosystem. Rooted in a programming degree and a childhood passion for games, Jan brings a game-maker’s sensibility to robust UI architecture and pragmatic tooling that accelerates teams.
8 years of coding experience
3 years of employment as a software developer
Grammar School, Trutnov
Bachelor's degree, Information Technology, Bachelor's degree, Information Technology at University of Pardubice
The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
Contributions:7 commits, 4 PRs, 10 pushes in 6 months
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