Jan Vlček

UI Tech Lead at GRIP Studios

Prague, Prague, Czechia
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Summary

👤
Senior
🎓
Top School
Jan Vlček is a UI Tech Lead specializing in Unreal Engine with eight years of experience building and leading UI development for AAA and AA games. Based in Prague, he combines hands-on implementation (Noesis, UMG, Slate, MVVM) with studio-level leadership—improving internal tools, guiding a UI guild, and driving reusable frameworks adopted across projects. He has a track record of performance-minded engineering, shipping complex ports to consoles and contributing PRs to ImGui and Unreal Engine to improve the broader ecosystem. Rooted in a programming degree and a childhood passion for games, Jan brings a game-maker’s sensibility to robust UI architecture and pragmatic tooling that accelerates teams.
code8 years of coding experience
job3 years of employment as a software developer
bookGrammar School, Trutnov
bookBachelor's degree, Information Technology, Bachelor's degree, Information Technology at University of Pardubice
languagesEnglish, Czech, German
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Github Skills (33)

terrain-generation10
api10
world-of-warcraft9
minecraft9
imgui9
graphical-user-interface9
game-development9
cpp9
procedural-generation8
unreal-engine-58
unreal-engine-48
game-engine8
unreal6
temperature6
warnings6

Programming languages (4)

C#C++LuaPython

Github contributions (5)

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The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
Contributions:7 commits, 4 PRs, 10 pushes in 6 months
cppgame-developmentminecraftterrain-generationunreal-engine-4
Contributions:11 commits in 3 months
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