Jan Walter is a Principal Engineer specializing in rendering technology and R&D for visual effects, with 14+ years of experience building shaders, plugins, and pipelines for film and commercial productions. He blends deep graphics expertise—NURBS, Arnold/RenderMan/mental ray shader writing, and C++/Python development—with hands-on plugin work across Houdini, Maya, XSI and other DCCs. Currently at Autodesk (remote from Berlin), he has driven studio-grade integrations at The Mill, Digital Domain and MPC, and has a rare track record of porting a complex C++ renderer to Rust. A regular conference speaker and former Blender core contributor, he pairs production-focused problem solving with academic collaborations (CFD, universities) and lecturing. Comfortable shipping both research prototypes and robust pipeline tools, he frequently travels to London and the US to support large-scale VFX projects.
14 years of coding experience
22 years of employment as a software developer
Dipl. Informatiker, computer science, Dipl. Informatiker, computer science at Technische Universitaet Berlin
Dipl. Informatiker, computer science, Dipl. Informatiker, computer science at Friedrich Alexander Universitaet Erlangen-Nuremberg
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Contributions:3 releases, 1704 commits, 20 PRs in 6 years 1 month
cratepathtracingrustpbrtpathtracer
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Jan Walter - Principal Engineer - EMS Content Creation