Janie Larson

Produce Owner at Red Queen Coder, LLC

Marshall, Wisconsin, United States
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Summary

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Rockstar
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Janie Larson is a graphics and GPU-focused software engineer and independent product owner with 12 years of experience building iOS and Unity applications, authoring technical books, and speaking at conferences. Based in Wisconsin, she runs Red Queen Coder, writes the Metal Programming Guide, and maintains practical open-source work such as enabling Metal video capture and shader ports in the widely used GPUImage3 framework. Her background spans applied graphics, game development, and mobile engineering, with hands-on experience shipping apps and tutorials for both commercial and community audiences. She balances deep technical craft—GPU pipelines, Metal shaders, and real-time image processing—with clear teaching, evidenced by her books, blogs, and leadership of Swift tutorial efforts. An unusual strength is her combination of creative media training and precise robotics software work, giving her a cross-disciplinary perspective on visual systems and tooling.
code12 years of coding experience
job2 years of employment as a software developer
bookBA, Broadcast Journalism, BA, Broadcast Journalism at University of Wisconsin-Whitewater
bookAssociate, IT Mobile Development Programmer, Associate, IT Mobile Development Programmer at Madison Area Technical College
bookAA, Video and Motion Graphics, Recording Technology, AA, Video and Motion Graphics, Recording Technology at Madison Media Institute
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Stackoverflow

Stats
504reputation
12kreached
8answers
5questions
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Github Skills (12)

metal10
swift10
ios10
shader10
avfoundation10
image-processing10
audio6
unity-game-engine6
tumblr6
arkit6
coregraphics6
augmented-reality6

Programming languages (2)

Objective-CSwift

Github contributions (5)

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BradLarson/GPUImage3

Jun 2018 - Jan 2020

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
Role in this project:
userMobile Developer (iOS)
Contributions:23 commits, 2 PRs, 14 pushes in 1 year 7 months
Contributions summary:Janie primarily contributed to enabling iOS Metal video capture within the GPUImage3 framework. They implemented camera capture functionality, processing each frame as a Metal texture, and blitting it to the screen. Further contributions included porting several color adjustment shaders to Metal, including saturation, contrast, and brightness. The user also added blend shaders and several filter operations.
bsdgpugpuimageimage-processingswift-framework
Contributions:15 commits, 11 pushes, 2 branches in 7 months
my-blogpublic-repository
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