Janik Otterbach

Senior Software Engineer at Unity

Madrid, Community of Madrid, Spain
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Summary

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Senior
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Top School
Janik Otterbach is a Senior Software Engineer based in Madrid with six years of experience specializing in rendering, VFX pipelines, and real-time graphics for animation and production tools. Trained as a technical director at Filmakademie Baden-Württemberg and with a BE in Audiovisual Media, he blends cinematic sensibilities (lighting, compositing) with production-grade software development. He shipped tooling and engineering work at SyncSketch before joining Unity, where he focuses on scalable graphics systems and pipeline integration. His bachelor thesis on measured reflectance in a production path tracer reflects a deep interest in physically based rendering that informs practical pipeline solutions. Having moved from 3D generalist roles into software-focused positions, he brings a rare combination of artistic eye and low-level rendering knowledge. Colleagues value him for translating complex shading and data workflows into reliable, production-ready software.
code6 years of coding experience
job3 years of employment as a software developer
bookBachelor of Engineering (BE), Audiovisual Media, Bachelor of Engineering (BE), Audiovisual Media at Hochschule der Medien Stuttgart
bookComputeranimation & Visual Effects, Computeranimation & Visual Effects at Leeds Beckett University
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Github Skills (14)

katana9
maya9
usd8
houdini8
annotations7
rendering-3d-graphics7
hydra6
sdf6
rendering6
computer-graphics5
materialx3
active1
python1
api1

Programming languages (2)

HTMLPython

Github contributions (5)

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The second generation default configuration for Shotgun Toolkit.
Contributions:44 pushes, 1 branch in 1 month
configurationconfigshotgunsecond
Contributions:5 pushes, 1 branch in 4 days
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