Janik Otterbach is a Senior Software Engineer based in Madrid with six years of experience specializing in rendering, VFX pipelines, and real-time graphics for animation and production tools. Trained as a technical director at Filmakademie Baden-Württemberg and with a BE in Audiovisual Media, he blends cinematic sensibilities (lighting, compositing) with production-grade software development. He shipped tooling and engineering work at SyncSketch before joining Unity, where he focuses on scalable graphics systems and pipeline integration. His bachelor thesis on measured reflectance in a production path tracer reflects a deep interest in physically based rendering that informs practical pipeline solutions. Having moved from 3D generalist roles into software-focused positions, he brings a rare combination of artistic eye and low-level rendering knowledge. Colleagues value him for translating complex shading and data workflows into reliable, production-ready software.
6 years of coding experience
3 years of employment as a software developer
Bachelor of Engineering (BE), Audiovisual Media, Bachelor of Engineering (BE), Audiovisual Media at Hochschule der Medien Stuttgart
Computeranimation & Visual Effects, Computeranimation & Visual Effects at Leeds Beckett University
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