Jannick Drews is a game-focused software developer and educator with a decade of hands-on experience building immersive experiences across Unity, BabylonJS, Godot and WebXR. He has led 3D/VR product development—rewriting a Unity-based platform into hyper-optimized BabylonJS to double monthly traffic while supporting low-end devices and unlimited artworks—and now teaches game development at Business Academy Aarhus. As an indie founder of Megabyte Magician he wears all hats to ship an accessible cozy adventure game, and his background spans systems-level C/C++ work to modern web graphics (WebGL/WebGPU, ThreeJS, React). Known for curiosity-driven tinkering since childhood (hex-editing games) and a fondness for clever math tricks like Quake III’s fast inverse square root, he blends technical depth with a strong product and UX sensibility.
10 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Medialogy, Bachelor's degree, Medialogy at Aalborg University
Datalogi, Datalogi at Københavns Universitet - University of Copenhagen
Using youtube-dl and MPV, host your own free audio streaming service locally on the Raspberry Pi
Contributions:14 releases, 85 commits, 35 PRs in 5 months
mpvraspberry-pistreaming-servicehostraspberry
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Jannick Drews - Teacher - Game Development at Megabyte Magician