Summary
Janos H is a versatile software developer with 10 years of experience blending low-level engineering (C++, Metal) and high-level development (Python, Swift) to build iOS apps and ML workflows using PyTorch and TensorFlow. Based in Hungary, he combines current work at Polygonflow with longstanding freelance tools and plugin development for VFX and animation, reflecting deep domain knowledge across production pipelines. His background as a Senior Technical Artist and Pipeline TD at studios like Build A Rocket Boy, Kiloo and ScanlineVFX means he uniquely bridges creative art direction and robust tooling, shipping integrations for Maya, Clarisse, Shotgun and Deadline. He has hands-on experience in character modeling, lookdev and cinematic production for major titles and films, which informs pragmatic tooling decisions for artists. Notably, he has shifted from high-end VFX production roles into ML-enabled iOS and GPU-accelerated work, making him adept at bringing advanced algorithms to real-time, content-driven applications.
10 years of coding experience
Szoboszlai
Animation, Animation Direction, Animation, Animation Direction at Moholy-Nagy University Of Art And Design
English, Hungarian