Janos H

Software Developer at Polygonflow

Hungary
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Summary

👤
Senior
🎓
Top School
Janos H is a versatile software developer with 10 years of experience blending low-level engineering (C++, Metal) and high-level development (Python, Swift) to build iOS apps and ML workflows using PyTorch and TensorFlow. Based in Hungary, he combines current work at Polygonflow with longstanding freelance tools and plugin development for VFX and animation, reflecting deep domain knowledge across production pipelines. His background as a Senior Technical Artist and Pipeline TD at studios like Build A Rocket Boy, Kiloo and ScanlineVFX means he uniquely bridges creative art direction and robust tooling, shipping integrations for Maya, Clarisse, Shotgun and Deadline. He has hands-on experience in character modeling, lookdev and cinematic production for major titles and films, which informs pragmatic tooling decisions for artists. Notably, he has shifted from high-end VFX production roles into ML-enabled iOS and GPU-accelerated work, making him adept at bringing advanced algorithms to real-time, content-driven applications.
code10 years of coding experience
bookSzoboszlai
bookAnimation, Animation Direction, Animation, Animation Direction at Moholy-Nagy University Of Art And Design
languagesEnglish, Hungarian
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Github Skills (31)

generative-model9
node-graph8
3d8
denoising8
multiview8
diffusion-models7
diffusion-probabilistic7
python7
ui-framework6
qt6
artificial-intelligence5
pytorch4
deep-learning4
midas4
image-generation3

Programming languages (3)

C++SwiftPython

Github contributions (5)

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kidintwo3/cc-maya-primgen

Jun 2016 - Apr 2022

Contributions:57 commits, 1 push, 3 comments in 5 years 10 months
Contributions:49 commits, 1 push in 5 years 10 months
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