Janum Trivedi is a design-focused engineer with 12 years of experience crafting fluid, delightful interfaces for iOS and macOS, currently a Member of Design Staff at OpenAI in San Francisco. He blends deep system-level UIKit and SpringBoard expertise from multiple tenures at Apple with product-facing design and prototyping work at Netflix, The Browser Company, and Airbnb. As a founder and early-stage builder he launched and ran Structure, shipping a cloud deployment platform and leading a small engineering team through funding and customer onboarding. Janum contributes to open source animation tooling—maintaining Wave, a spring-based animation engine that adds interruptible, implicit animations and macOS support—reflecting his focus on motion, interaction, and robust engineering. He’s equally at home writing production UI frameworks as he is exploring emerging tech like LLM-driven interfaces, shaders, and novel interaction patterns.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Arts - BA Computer Science, Bachelor of Arts - BA Computer Science at University of Michigan
Wave is a spring-based animation engine for iOS and macOS that makes it easy to create fluid, interruptible animations that feel great.
Role in this project:
iOS Mobile Developer
Contributions:7 releases, 52 commits, 22 PRs in 7 months
Contributions summary:Janum primarily contributes to the Wave animation engine for iOS, focusing on enhancing the functionality and usability of the framework. They introduced new features like implicit animation support for shadows and added comprehensive testing, including new tests for border color and width. The user also refactored existing code and optimized the project for macOS and AppKit support, demonstrating a strong understanding of UI/UX principles within the iOS and macOS environments.
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