Cocos Creator Team Leader & Producer Of Cocos Creator 3D
Fujian, China
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Summary
🤩
Rockstar
🎓
Top School
Jare Guo is a veteran game engine leader with 13 years of experience, currently leading the Cocos Creator team and producing Cocos Creator 3D from Fujian, China. He combines hands-on engine development and native bindings work with product strategy and people management, having co-founded the Fireball project that evolved into Cocos Creator. His contributions span full-stack examples, native engine fixes (memory leaks, DragonBones integration), and cross-platform tooling that streamline asset loading and Spine/JSB compatibility. Past roles include leading client and rendering teams for Unity3D and high-performance 2D plugins, reflecting deep expertise in rendering, performance optimization, and editor workflows. Known for thoughtful code stewardship and pragmatic product design, he also brings a poetic sensibility to his craft, hinted at in his GitHub bio.
12 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at University of Electronic Science and Technology, Zhongshan Institute
Contributions:2 releases, 1 review, 12 commits in 1 year 11 months
Contributions summary:Jare contributed to the development of a first-game tutorial for Cocos Creator. Their commits primarily focused on game logic, UI interactions, and component definitions within the Cocos Creator environment. They modified scripts related to game mechanics such as star collection and game over conditions. Additionally, the user made adjustments to game assets, including changes to ES6 class definitions, demonstrating familiarity with both JavaScript and the Cocos Creator engine.
Example project to guide users through how to create game with Cocos Creator
Role in this project:
Full-stack Developer
Contributions:196 commits, 216 PRs, 206 pushes in 6 years 3 months
Contributions summary:Jare contributed to the example projects by implementing and demonstrating various features within the Cocos Creator game engine. They added examples for cross-referencing between scripts, UI button interactions, Spine animation integration, and asset loading, showcasing a range of scripting and UI capabilities. The user also addressed a bug related to Spine on JSB platforms and refined the asset loading examples, indicating a focus on ensuring functionality across different platforms and improving development workflows. These contributions demonstrate a strong understanding of Cocos Creator and its various functionalities.
gamegame-developmentcreatorcocoscocoscreator
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Jare Guo - Cocos Creator Team Leader & Producer Of Cocos Creator 3D