Jaredย Cook

Game Software Engineer at Fresh Cooked Games

Des Moines Metropolitan Area United States
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Summary

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Jared Cook is a game software engineer with 11 years of experience building games and tools for PC, console, and mobile, skilled in C++, C#, JavaScript, and Java. He holds a BS in Computer Engineering from Iowa State University and has shipped titles and prototypes using Unreal Engine 4/5, Unity, MonoGame, and web frameworks like Phaser. Jared has shipped solo indie projects (including Steam releases) and contributed to larger studio efforts at WB Games San Diego, focusing on UI systems, CommonUI, and cross-team integration with gameplay and backend engineers. He also creates and sells developer toolingโ€”like a commercial tweening library and voxel-interacting prototypesโ€”and has experience with networking, localization, and performance work on constrained devices. Based in the Des Moines area, he blends hands-on C++ engine work with frontend and tooling experience from enterprise roles, making him equally comfortable refactoring production UI or architecting multiplayer systems. A not-obvious strength is his history of building internal pipelines and editor tools that sped up content creation and debugging across teams.
code11 years of coding experience
job12 years of employment as a software developer
bookBachelorโ€™s Degree Computer Engineering, Bachelorโ€™s Degree Computer Engineering at Iowa State University
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0questions
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Github Skills (26)

webgl10
javascript10
phaser10
transport10
canvas10
rendering10
unity-networking10
2d-game10
desktop10
mobile-web10
unreal10
facebook-instant-games10
game-development10
unity3d10
game-engine9

Programming languages (4)

TypeScriptC#C++JavaScript

Github contributions (5)

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jdcook/MonoGame

Apr 2015 - Nov 2019

Contributions:7 pushes, 1 branch in 4 years 7 months
windowsgamesgamedevlinuxframework
Contributions:11 commits, 10 pushes, 1 branch in 5 years 5 months
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Jared Cook - Game Software Engineer at Fresh Cooked Games