Jared Cook is a game software engineer with 11 years of experience building games and tools for PC, console, and mobile, skilled in C++, C#, JavaScript, and Java. He holds a BS in Computer Engineering from Iowa State University and has shipped titles and prototypes using Unreal Engine 4/5, Unity, MonoGame, and web frameworks like Phaser. Jared has shipped solo indie projects (including Steam releases) and contributed to larger studio efforts at WB Games San Diego, focusing on UI systems, CommonUI, and cross-team integration with gameplay and backend engineers. He also creates and sells developer toolingโlike a commercial tweening library and voxel-interacting prototypesโand has experience with networking, localization, and performance work on constrained devices. Based in the Des Moines area, he blends hands-on C++ engine work with frontend and tooling experience from enterprise roles, making him equally comfortable refactoring production UI or architecting multiplayer systems. A not-obvious strength is his history of building internal pipelines and editor tools that sped up content creation and debugging across teams.
11 years of coding experience
12 years of employment as a software developer
Bachelorโs Degree Computer Engineering, Bachelorโs Degree Computer Engineering at Iowa State University
Contributions:11 commits, 10 pushes, 1 branch in 5 years 5 months
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Jared Cook - Game Software Engineer at Fresh Cooked Games