Jared Finder

Software Engineering Manager at Google

Mountain View, California, United States
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Summary

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Rockstar
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Top School
Jared Finder is a Software Engineering Manager with a decade of experience leading game engine integrations for VR and AR at Google from Mountain View. He combines deep hands-on engine and graphics expertise—developed across roles at Cryptic Studios, Glu Mobile, and as an adjunct professor teaching game engine construction—with managerial experience shipping cross-platform SDK work such as contributions to the widely used Google Cardboard open-source project. Jared’s background spans graphics, tools, gameplay systems, procedural content, and performance optimization, and he’s comfortable moving between C++ engine code, Unity integration, and platform-specific rendering and head-tracking updates. He’s also taught university-level game programming and engine design, translating industry practices into curricula that launched many students into the games industry. Known for pragmatic problem-solving and bridging academia and product development, he brings both technical depth and coaching experience to complex real-time systems.
code10 years of coding experience
job10 years of employment as a software developer
bookDigiPen Institute of Technology
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Stackoverflow

Stats
61reputation
965reached
4answers
0questions
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Github Skills (17)

editors10
c-language10
text-editor10
terminal-emulator10
terminal-application10
editor10
emacs-lisp10
code-editor10
opengl-es10
cprogramming-language10
emulation10
front-end-development9
android9
unity3d8
game-development7

Programming languages (3)

C#C++Emacs Lisp

Github contributions (5)

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googlevr/cardboard

Aug 2020 - Jul 2021

Open source Cardboard SDK and samples
Role in this project:
userMobile Developer
Contributions:7 releases, 5 commits, 5 PRs in 11 months
Contributions summary:Jared primarily worked on the Cardboard SDK, contributing to its functionality across different versions, including v1.2.0, v1.3.0, v1.4.0, v1.4.1, and v1.7.0. Their commits involved changes to core C++ files (e.g., `cardboard.cc`) that interact with Android and OpenGL, as well as the Unity plugin (`cardboard_xr_unity.cc`), suggesting a focus on integration and cross-platform support. The user's work included implementing rendering components and incorporating updates related to distortion rendering and head tracking.
openxrcardboardsdkvirtual-reality
chaosemer/dot-emacs

Nov 2023 - Mar 2025

Contributions:2 PRs, 52 pushes, 4 branches in 1 year 4 months
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Jared Finder - Software Engineering Manager at Google