Jared Griffes

Sr. Compute Cloud Engineer at Adobe

West Jordan, Utah, United States
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Summary

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Senior
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Top School
Jared Griffes is a Sr. Compute Cloud Engineer with nine years of hands-on experience designing and operating VMware-based virtualization and datacenter systems across banking and enterprise environments. He has led virtualization teams and architecture efforts at Zions Bancorporation and now focuses on compute cloud reliability and scale at Adobe, bringing deep expertise in Linux, Windows, backup systems, and troubleshooting. Jared pairs operational rigor with a developer mindset—his open-source contributions include full‑stack enhancements to a popular D&D integration that improved UX and fixed subtle rules-related bugs. Known for bridging day-to-day support with long-term architecture, he excels at making complex infrastructure predictable and customer-focused. Based in West Jordan, UT, he holds an IT degree from Brigham Young University and a bachelor’s from Western Governors University.
code9 years of coding experience
job11 years of employment as a software developer
bookHigh School Diploma, High School Diploma at Onsted High School
bookBachelor's degree, Information Technology, Bachelor's degree, Information Technology at Western Governors University
bookUndergraduate, Information Technology, Undergraduate, Information Technology at Brigham Young University
languagesEnglish
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Github Skills (8)

apim10
debug10
javascript10
api10
back-end-development9
html9
front-end-development8
css7

Programming languages (7)

TypeScriptShellCSSCJavaScriptHTMLPython

Github contributions (5)

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kakaroto/Beyond20

May 2020 - Jan 2023

D&D Beyond Character Sheet Integration in Roll20
Role in this project:
userFull-stack Developer
Contributions:53 reviews, 214 commits, 195 PRs in 2 years 8 months
Contributions summary:Jared primarily focused on enhancing the integration of D&D Beyond character sheets with Roll20. Their contributions involved implementing features such as handling custom roll options, applying modifiers and damage, and improving the user experience with keybindings. They also addressed various bug fixes related to spell handling, character sheets, and the display of weapon damages, along with refactoring existing code to support natural weapons, and fixing the code base to ensure features like the Halfling Lucky implementation worked correctly.
roll20javascriptsheetcharactercharacter-sheet
Aeristoka/Beyond20

May 2020 - Jun 2023

D&D Beyond Character Sheet Integration in Roll20
Contributions:4 PRs, 565 pushes, 324 branches in 3 years 2 months
roll20javascriptsheetcharactercharacter-sheet
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Jared Griffes - Sr. Compute Cloud Engineer at Adobe