Jared Mulconry is a game-focused software engineer and educator based in Greater Melbourne with 11 years of experience building tools, systems and optimisations for interactive projects. He teaches programming and develops course content at the Academy of Interactive Entertainment while leading development at Atomizer Games, where he blends hands-on Unity/C# implementation with team leadership and release workflows. A pragmatic problem-solver, Jared has contributed to cross-platform C++ build stability in the well-known assimp asset-importer project, demonstrating attention to compiler compatibility and maintainable code. His background in vocational management and game development gives him a rare mix of classroom pedagogy, content design and production-grade engineering.
11 years of coding experience
Advanced Diploma, Professional Game Development, Advanced Diploma, Professional Game Development at Academy of Interactive Entertainment
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
Back-end Developer
Contributions:70 commits, 12 PRs, 44 comments in 1 month
Contributions summary:Jared primarily focused on fixing warnings related to compiling for x64 on MSVC in the codebase. Their commits involved modifications across various files, including importers and exporters, to address warnings related to type conversions and other compiler-specific issues. The user's contributions improved the overall code quality and maintainability of the project by ensuring clean compilation across different platforms and compilers. The repeated nature of the fix suggests a focus on cross-platform compatibility and build stability.
Contributions:107 pushes, 1 branch in 2 years 10 months
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Jared Mulconry - Teacher at Academy of Interactive Entertainment