Jared Ping

Group Technical Manager at Digital Matter

Gauteng, South Africa
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Summary

👤
Senior
🎓
Top School
Jared Ping is a Group Technical Manager with a decade of experience building embedded systems, cross-platform apps, and AI-enabled inspection tools in the IoT space. He combines hands-on firmware engineering on ARM Cortex families and Zephyr RTOS with product-focused leadership, having led special projects, mobile development, and custom firmware initiatives at Digital Matter. A BSc(Eng) and ongoing MSc(Eng) graduate from the University of the Witwatersrand, Jared bridges academic rigour with practical delivery—drafting CI pipelines, verifying hardware characteristics, and supporting complex client integrations. He’s also an Unreal Engine contributor who maintained backend AI and gameplay logic for an open-source UE4 RTS plugin, reflecting a penchant for real-time systems and game-tech. Passionate about continuous upskilling and clever, everyday automation, he brings a pragmatic, multidisciplinary approach to making devices and software smarter.
code10 years of coding experience
job8 years of employment as a software developer
bookMSc (Eng), Electrical Engineering, MSc (Eng), Electrical Engineering at University of the Witwatersrand
bookNSC Matric, NSC Matric at Glenvista High School
languagesEnglish, Afrikaans
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Github Skills (10)

c-language10
unreal-engine-510
game-development10
unreal-engine-410
cprogramming-language10
unreal10
ai10
real-time-strategy9
backend9
back-end-development9

Programming languages (7)

PowerShellC#C++ShellTeXJavaScriptPython

Github contributions (5)

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npruehs/ue4-rts

May 2020 - Aug 2020

Real-time strategy plugin and showcase for Unreal Engine 4.
Role in this project:
userBackend Developer
Contributions:10 commits, 4 PRs, 18 comments in 3 months
Contributions summary:Jared primarily contributed to updating and maintaining the backend code of the Unreal Engine 4 real-time strategy plugin. Their commits focused on refactoring deprecated functions, adapting code to newer Unreal Engine versions, and ensuring backward compatibility for existing features. They addressed issues in AI logic, corrected potential errors in gameplay mechanics, and added supporting functions to ensure bot behavior aligns with the core game logic.
unreal-engineblueprintunrealstrategyreal-time-strategy
Contributions:161 commits, 150 pushes, 1 branch in 2 years 4 months
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