Jared Pochtar is a Member of Technical Staff at OpenAI with 15 years of software engineering experience across startups and large tech companies, including Facebook and Dropbox internships and founding two startups (Pagedraw, Iteration Loop). He spans front-end and back-end work—contributing UI improvements to a React-based builder and implementing low-level system features like configurable kmsg logging, recursive cgroup kills, and prekill hooks in the widely referenced oomd project. Jared combines product-minded engineering from his YC-backed founder experience with systems-level rigor from work on production infrastructure. Based in New York, he builds pragmatic tools that bridge developer UX and reliable backend behavior, and often focuses on maintainability and operational control that aren’t obvious from job titles alone.
15 years of coding experience
9 years of employment as a software developer
Y Combinator
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Harvard University
Columbia University
High School, High School at Hunter College High School
Contributions:2 releases, 19 commits, 2 PRs in 1 year 8 months
Contributions summary:Jared primarily focused on front-end development tasks within the React-based UI builder project. Their contributions included fixing packaging issues related to Electron, updating the README file, and integrating the marketing site into the repository. The user also addressed image-related issues, re-disabled page zooming functionality, and fixed a demo overflow issue, demonstrating a focus on improving the user interface and overall user experience.
Contributions:40 commits, 4 PRs in 1 year 4 months
Contributions summary:Jared contributed significantly to the `oomd` project, focusing on enhancing its functionality and maintainability. They implemented a configurable kmsg logging feature, adding a command-line switch to specify an alternative logging path. The user also modified the codebase to enable recursive killing of cgroups and the introduction of prekill hooks to manage the kill process. Furthermore, they've addressed various bugs and improved the overall system behavior.
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