Summary
Jared Ramey is a Software Development Engineer in Test with 11 years in gaming and QA-focused automation, now based in the greater Seattle area. He builds and improves test frameworks and tooling—particularly for Unity and Unreal Engine—turning repetitive QA tasks into reliable “set it and forget it” automation. Jared’s background spans hands-on QA, tool development in C#, C++, and proprietary stacks, and cross-timezone collaboration with clients and studios. He’s comfortable moving between black-box testing, engine-native test systems, and internal tool UX improvements, which helps teams ship higher-quality builds faster. Outside of core duties he gravitates toward utility tooling—what he calls the duct tape and WD-40 of QA—making workflows more robust and less error-prone.
11 years of coding experience
8 years of employment as a software developer
high school diploma Game Design, high school diploma Game Design at Arts and Technology High School
Advanced Diploma of Professional Game Development specializing in Game Programming Game Design and Programming, Advanced Diploma of Professional Game Development specializing in Game Programming Game Design and Programming at The Academy of Interactive Entertainment
English