Jared Taylor

Self Employed at Freelance

Hibiscus Coast, Auckland, New Zealand
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Summary

👤
Senior
🎓
Top School
Jared Taylor is a multiplayer gameplay developer and technical artist with over a decade of experience, blending character locomotion, procedural animation, and networking for playable characters. Trained as a 3D Generalist at Media Design School, he evolved from creature rigging and Python tooling into gameplay engineering, shipping character pipelines and motion systems for multiplayer contexts. As a long-term freelancer and recent Staff Network Gameplay Engineer, he bridges art and engineering—writing tools, refining pipelines, and solving latency-sensitive animation problems. Based on New Zealand’s Hibiscus Coast, he brings hands-on creativity and systems thinking to character-centric gameplay, often approaching animation problems from both artist and programmer perspectives.
code10 years of coding experience
bookGraduate Diploma of Advanced 3D Productions, Animation, Interactive Technology, Video Graphics and Special Effects, Graduate Diploma of Advanced 3D Productions, Animation, Interactive Technology, Video Graphics and Special Effects at Media Design School
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Github Skills (32)

unreal-engine-49
moveit9
unreal8
worker-threads7
csharp6
json-data6
photoshop5
imgui5
discord5
asynchronous5
discord-rpc4
animation4
world-of-warcraft4
youtube4
viewport4

Programming languages (7)

C#TypeScriptC++CMakefileJavaScriptLua

Github contributions (5)

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Vaei/PredictedMovement

Feb 2023 - Feb 2023

CMC extended for predicted abilities
Contributions:90 commits, 3 PRs, 184 pushes in 3 days
Vaei/TurnInPlace

Feb 2025 - May 2026

Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
Contributions:1 release, 69 pushes, 6 branches in 1 year 3 months
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