Summary
Jared Taylor is a multiplayer gameplay developer and technical artist with over a decade of experience, blending character locomotion, procedural animation, and networking for playable characters. Trained as a 3D Generalist at Media Design School, he evolved from creature rigging and Python tooling into gameplay engineering, shipping character pipelines and motion systems for multiplayer contexts. As a long-term freelancer and recent Staff Network Gameplay Engineer, he bridges art and engineering—writing tools, refining pipelines, and solving latency-sensitive animation problems. Based on New Zealand’s Hibiscus Coast, he brings hands-on creativity and systems thinking to character-centric gameplay, often approaching animation problems from both artist and programmer perspectives.
10 years of coding experience
Graduate Diploma of Advanced 3D Productions, Animation, Interactive Technology, Video Graphics and Special Effects, Graduate Diploma of Advanced 3D Productions, Animation, Interactive Technology, Video Graphics and Special Effects at Media Design School