Jarl Larsson is a lead game and graphics programmer with a Master of Science in Engineering and 13 years of software experience, including nine years in the games industry and three shipped titles spanning PC and modern consoles. He combines hands-on engine and rendering work with leadership roles—Code Lead, Technical Director and Lead Programmer—guiding teams through pre-production to launch. Deep experience with Unreal Engine and low-level CPU/GPU debugging for platforms like Switch, Xbox, and PlayStation enables him to both optimize performance and craft polished visual experiences. Known for diving into tricky technical problems, he has driven engine-level features and production pipelines on projects such as The Gunk and SteamWorld Dig 2. Based in Sweden, he brings a practical blend of systems-level expertise and product-minded engineering that helps teams turn ambitious art and design into shipping games.
13 years of coding experience
10 years of employment as a software developer
Master of Science in Engineering Game and Software Engineering, Master of Science in Engineering Game and Software Engineering at Blekinge Institute of Technology
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.