Jarl Ostensen is a seasoned technology lead with 13+ years of experience driving product and engineering strategy across game and cloud platforms, currently shaping MetaHuman and UEFN initiatives at Epic Games. He blends technical hands-on coding with executive responsibilities—org planning, budgeting, patent processes, and tax-credit strategy—while mentoring teams and cultivating engineering culture. His background spans senior roles at Polystream, Lionhead, EA and Supermassive, giving him deep expertise in real-time, graphics-heavy systems and developer relations. Trained as a theoretical physicist, he brings a rigorous, analytical approach to complex system design and prioritisation. Outside core duties he is a public-facing thinker on software trends and an avid lifelong programmer, maintaining an active social presence to discuss engineering and product topics.
13 years of coding experience
21 years of employment as a software developer
Master's Degree, Theoretical and Mathematical Physics, Master's Degree, Theoretical and Mathematical Physics at University of Oslo
Masters Degree, Theoretical Physics, Masters Degree, Theoretical Physics at the University of Oslo
Contributions:2 releases, 87 commits, 36 PRs in 2 years 2 months
kernel64-bitlinuxbitbootloader
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