Jaroslav Stehlík is a Mixed Reality developer with nine years of hands-on experience building MR/VR tooling, SDKs and prototypes for major platforms, currently driving core R&D at LIV where he helped ship volumetric capture/reconstruction tech and an awarded patent. He combines deep engine-level skills in Unity, C#/C++/Rust and graphics APIs with practical production workflows like camera calibration, avatar systems and LLM-augmented toolchains. As a former Beat Saber developer and long-time VR consultant, he has repeatedly moved projects from prototyping to polished releases across consumer headsets and enterprise hardware. He also teaches game engine development, consults on AR/robotics projects, and brings a photographer’s eye—applying color calibration and post-production discipline—to imaging and volumetric capture problems.
9 years of coding experience
10 years of employment as a software developer
High school, Art/Art Studies, photography, cinematography, programming,, High school, Art/Art Studies, photography, cinematography, programming, at Střední škola a vyšší odborná škola aplikované kybernetiky
Contributions:10 commits, 2 PRs, 7 pushes in 2 years 5 months
probesunityhybridreflectionunity3d
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Jaroslav Stehlík - Mixed Reality Developer at Scholastika