Jaroslav Vozár

Graphics Software Engineer at QuaternAR

Prague, Czechia
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Summary

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Senior
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Top School
Jaroslav Vozár is a Graphics Software Engineer with eight years of experience focused on rendering, AR/VR and game‑grade graphics systems. Based in Prague and pursuing a master's in Computer Graphics and Computer Games Development at Charles University, he builds production-ready remote rendering and HoloLens solutions using C++, Vulkan, DirectX, WinRT and OpenXR. His work spans both engine-level systems—like surfel-based LOD and photogrammetry pipelines—and application/runtime integration for mixed reality platforms, blending research with product-aware engineering. At QuaternAR he combines technical implementation with market and product analysis, bringing a pragmatic view to advanced graphics problems. Notably, his background in Flash animation informs a strong appreciation for tooling and creative workflows that improve artist-developer collaboration.
code8 years of coding experience
job4 years of employment as a software developer
bookComputer Science, Computer Science at Gymnáziu Ľ. Štúra Hronská 3, Zvolen
bookMaster's degree (Mgr.), Computer Graphics and Computer Games Development, Master's degree (Mgr.), Computer Graphics and Computer Games Development at Univerzita Karlova v Praze
bookZákladná škola Martina Rázusa, Zvolen
languagesSlovenian, English, nemčina, Czech
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Github Skills (17)

computer-graphics10
home-assistant-integration8
custom-component8
graphic7
direct3d7
directx7
xiaomi6
home-assistant6
opengl6
graphics-programming6
vulkan6
debugging6
wifi5
renderdoc4
cpp4

Programming languages (3)

C#C++Python

Github contributions (5)

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RuslanRuslan/LudumDare40

Dec 2017 - Dec 2017

Contributions:57 commits, 45 pushes in 3 days
EnigmaDragons/LDJam47

Oct 2020 - Oct 2020

Contributions:81 pushes, 1 branch in 14 days
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