Summary
Jaroslav Vozár is a Graphics Software Engineer with eight years of experience focused on rendering, AR/VR and game‑grade graphics systems. Based in Prague and pursuing a master's in Computer Graphics and Computer Games Development at Charles University, he builds production-ready remote rendering and HoloLens solutions using C++, Vulkan, DirectX, WinRT and OpenXR. His work spans both engine-level systems—like surfel-based LOD and photogrammetry pipelines—and application/runtime integration for mixed reality platforms, blending research with product-aware engineering. At QuaternAR he combines technical implementation with market and product analysis, bringing a pragmatic view to advanced graphics problems. Notably, his background in Flash animation informs a strong appreciation for tooling and creative workflows that improve artist-developer collaboration.
8 years of coding experience
4 years of employment as a software developer
Computer Science, Computer Science at Gymnáziu Ľ. Štúra Hronská 3, Zvolen
Master's degree (Mgr.), Computer Graphics and Computer Games Development, Master's degree (Mgr.), Computer Graphics and Computer Games Development at Univerzita Karlova v Praze
Základná škola Martina Rázusa, Zvolen
Slovenian, English, nemčina, Czech