Jaroslaw Chodor

Graphics Software Engineer at Intel Corporation

Kuyavian-Pomeranian Voivodeship, Poland
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Summary

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Jaroslaw Chodor is a Graphics Software Engineer with eight years of experience building compiler and GPU-related infrastructure at Intel. He specializes in 3D/GPGPU and compiler work, contributing backend interface definitions and implementations to the widely used intel-graphics-compiler project. At Intel he has focused on bridging platform and executable metadata into compiler interfaces, improving compatibility and registry functionality within CIF/FCL subsystems. His background blends deep systems programming with practical compiler engineering—skills honed since completing an M.S. in Computer Science at Uniwersytet im. Adama Mickiewicza. Colleagues rely on him for pragmatic solutions to low-level graphics problems and for making complex interface changes that enable broader platform support. He is based in the Kuyavian-Pomeranian region of Poland and continues to contribute to open-source compiler tooling.
code8 years of coding experience
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Uniwersytet im. Adama Mickiewicza w Poznaniu
languagesEnglish, Polish
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Github Skills (8)

compiler-design10
c-language10
cprogramming-language10
intel10
interface-design10
graphic10
apidoc9
api9

Programming languages (2)

C++Shell

Github contributions (5)

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Role in this project:
userBack-end Developer
Contributions:9 commits, 2 comments, 1 issue in 3 years 11 months
Contributions summary:Jaroslaw contributed to the Intel Graphics Compiler, focusing on interface definitions and implementations. Their work involved adding features like `gtPinInput` to the NEO-IGC interface and incorporating platform information into the FCL interface. The commits also included modifications to the CIF (Common Interface Framework) related to compatibility and registry functionalities, as well as adding tokens for the executable format. These changes suggest a focus on compiler infrastructure and interface development.
Compute Aggregation Layer for oneAPI Level Zero and OpenCL(TM) Applications
Contributions:1 release, 40 commits, 1 tag in 5 months
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Jaroslaw Chodor - Graphics Software Engineer at Intel Corporation