Jasmine Roberts is a research engineer with 11 years of experience building AR/VR/MR tooling and experiences at the intersection of research and product, currently contributing to multimodal LLM-driven scene generation at Microsoft. She has driven ARcore and Google Lens integrations at Google, led depth-based AR mechanics later integrated into ARCore, and helped bring spatial authoring workflows to Unity Labs and PlayStation R&D. Her background spans applied physics and ECE training with graduate design/interaction study, which she leverages to bridge hardware sensing, game engines, and 3D interface design. As an adjunct professor she has taught integrative mixed reality studios, and she frequently moves between prototyping research and production-grade systems. Colleagues describe her work as part scientist, part designer, and part product engineer—skilled at turning perceptual-computing research into usable creative tools. Based in Los Angeles, she also mentors students entering the XR industry.
11 years of coding experience
5 years of employment as a software developer
Electrical Engineering & Computer Science, Electrical Engineering & Computer Science at Massachusetts Institute of Technology
Master in Design, Technology (Simulation & Interaction Design), Master in Design, Technology (Simulation & Interaction Design) at Harvard University
Navigating the ingredients to build world class immersive apps and games for the Metaverse.
Contributions:30 commits, 59 pushes, 1 branch in 4 months
aframegamesvirtual-realitymetaverseingredients
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