Summary
Jason Batchkoff is a software engineering manager with 14 years of experience building core systems, pipelines, and user-facing tools for AAA game development and now leading engineering at NVIDIA. He combines deep hands-on expertise in C++, C#, Python, WPF, and tooling for asset pipelines, cutscenes, and real-time animation with practical experience running CI/build farms and telemetry for large content teams. Jason has repeatedly architected resilient systems—an always-on asset database and cross-language message bus—enabling siloed tools to cooperate at scale. A compassionate mentor and pragmatic problem-solver, he focuses on shipping trustworthy code while smoothing rollout risk for stakeholders. Off-hours he experiments with Arduino/ARM hardware, AWS, and custom mechanical keyboards, reflecting a curiosity for both low-level systems and developer ergonomics.
10 years of coding experience
16 years of employment as a software developer
Bachelor of Science (BS), Game Design and Development, Bachelor of Science (BS), Game Design and Development at Full Sail University