Jason Beverage is a Director of Engineering with 15 years of experience leading product-focused teams and co-founding a tech consultancy, blending hands-on development with senior leadership. Based in Bridgeport, West Virginia, he helms engineering at Pelican Mapping while also driving strategy and delivery at NearFar Group. His technical contributions to notable open-source mapping projects like Cesium and osgEarth reveal deep expertise in 3D geospatial rendering—spanning front-end model/label enhancements and back-end image-processing fixes that improve rendering fidelity. Jason pairs a Masters in Computer Science with a background as a technical lead in defense electronics, bringing disciplined engineering practices to visualization and mapping domains. He’s as comfortable tweaking shaders and SDF text rendering as he is coordinating cross-functional teams to ship complex spatial software.
15 years of coding experience
5 years of employment as a software developer
Masters, Computer Science, Masters, Computer Science at West Virginia University
Contributions:2460 commits, 128 PRs, 1350 pushes in 12 years 5 months
Contributions summary:Jason contributed to the osgEarth repository by implementing features related to image processing. Their work included adding functionality to prevent incorrect image orientation and modifying existing code to prevent potential problems related to the image compression library. The user's changes are focused on improving the handling and rendering of image assets within the project.
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Role in this project:
Front-end Developer
Contributions:241 commits, 13 PRs, 166 comments in 3 years 4 months
Contributions summary:Jason primarily contributed to the Cesium library, focusing on enhancements to the 3D model rendering and the label component. Their work includes improvements to the highlight feature for 3D models, which involved adding highlight color, size controls, and a modified shader for more effective outlining. Additionally, the user has added support for SDF text rendering and integration of a particle system with the entity framework to enhance the visual representation of models.
3d-globegltfjavascript-librarygeospatial3d-tiles
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Jason Beverage - Director Of Engineering at NearFar Group