Role in this project:
Full-stack Developer Contributions:59 commits, 3 PRs, 55 pushes in 4 years 5 months
Contributions summary:Jason primarily contributed to the VertexPainterPro project, focusing on enhancing its functionality and usability. They fixed runtime issues, optimized mesh operations, and added features such as multi-material mesh support and specular workflow compatibility. Significant work included adding custom brush options and incorporating various UI improvements like color swatches, hotkeys, and scrollable views.
painterunityquakecgvertex
Cocos2d for iOS and OS X, built using Objective-C
Role in this project:
Mobile Developer (iOS) Contributions:17 commits in 10 months
Contributions summary:Jason primarily contributed to the `experimental` directory, focusing on the development of a `Ribbon` class, likely for creating visual effects like streaks within the Cocos2d-objc framework. The user implemented the `Ribbon` class with features to handle dynamic polygon generation. Further contributions involved updates to the `MotionStreak` and demonstration code in `StreakTest`, demonstrating practical application of the `Ribbon` class. The user updated the project for the new render texture test.
cocos2d-xiosobjective-c