Jason Brackman is a Principal Technical Artist with nearly 20 years of experience simplifying workflows for artists in game engines, currently leading technical art at Jetpack Interactive after a long tenure at Relic Entertainment. He builds and scales technical art teams, designs robust Python APIs and tooling, and instituted standardized tool distribution, rollback support, unified UIs, and unit testing to raise pipeline reliability. Jason combines hands-on coding with production leadership—aligning artists, engineers, and stakeholders to ship polished content across franchises like Company of Heroes and Age of Empires. A former educator who transitioned from teaching English to game development, he brings rare strengths in communication, documentation cleanup, and risk-aware planning. Based in Vancouver, he actively explores programming challenges on GitHub and welcomes collaboration through comments and pull requests.
11 years of coding experience
3 years of employment as a software developer
BA English, BA English at The University of Winnipeg
British Columbia Institute of Technology (BCIT)
BFA New Media, BFA New Media at The University of Lethbridge
A Maya Pymel Script used for managing and arranging an environmental scene in maya. Version 1 includes functionality such as; import/export from set project, randomize instances across the scene in both position, rotation and size, duplicate along a curve and randomize placement, snap all objects to a set ground plane based on rotation pivot, custom renaming tools.
Contributions:2 PRs in 5 years 4 months
positionpythonrotationmayasnap
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Jason Brackman - Principal Technical Artist at Jetpack Interactive