Jason Bryan is a software engineer with 14 years of experience specializing in gameplay and systems programming for AAA and maritime control systems. He has shipped gameplay features and engine work at Daybreak (PlanetSide 2/Arena) and spent five years at Amazon Games as a combat/gameplay programmer on an unannounced project, now continuing game development at Hypnos Entertainment. His background in aerospace engineering and earlier work as a GNC engineer at L-3 gave him deep exposure to control algorithms, embedded Windows development, and field integration—skills he applies to robust game systems and tooling. Jason combines low-level engine expertise (scripting, networking, cameras, interpolation) with practical tools and prototype support for designers and artists. Based in San Diego, he brings a mix of disciplined systems thinking and player-focused gameplay polish that helps turn complex mechanics into playable experiences.
14 years of coding experience
13 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Contributions:63 pushes, 1 branch in 2 years 4 months
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Jason Bryan - Software Engineer at Hypnos Entertainment, Inc.