Jason Burton

Principal VFX Artist at Meta

Greater St. Louis United States
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Summary

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Senior
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Top School
Jason Burton is a Principal VFX Artist with 14 years of experience shipping AAA-quality visual effects across games and cinematic projects, currently leading VFX on unannounced work at Meta and credited on award-winning titles like Batman: Arkham Shadow and Star Wars Jedi. He blends traditional artistry with hands-on technical engineering—building pipelines in Houdini and ComfyUI, training bespoke neural networks on a DGX stack, and optimizing shaders and particles to materially improve performance. Jason has led teams at Respawn, Rockstar, and Deviation Games, mentored artists, and guided engine transitions from proprietary systems to Unreal. He also runs a VFX services company and built production tooling (Django backend + Tailwind front end) for content delivery and invoicing, showing he pairs creative leadership with practical software and pipeline engineering. Notably, his work spans both on-set VFX supervision and low-level shader/volume research like custom liquid rendering and Gaussian splats, reflecting rare depth across art, code, and research.
code14 years of coding experience
job2 years of employment as a software developer
bookSide Effects Software
bookComputer Graphics, Computer Graphics at Gnomon School of Visual Effects
languagesEnglish, Spanish
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Stackoverflow

Stats
659reputation
123kreached
3answers
6questions
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Github Skills (12)

gitlab6
linux6
ffmpeg6
arduino6
fstream6
fileio6
debian6
ruby-on-rails6
gcc6
dimensions5
solver4
fluid3

Github contributions (1)

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stine/2D-Fluid-Solver

Dec 2011 - Mar 2012

Contributions:16 commits in 2 months
fluiddimensionsfluid-solversolver
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Jason Burton - Principal VFX Artist at Meta