Jason Burton

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Summary

👤
Senior
Jason Burton is a Principal VFX Artist with 14 years of experience shipping AAA-quality visual effects across games and cinematic projects, currently leading VFX on unannounced work at Meta and credited on award-winning titles like Batman: Arkham Shadow and Star Wars Jedi. He blends traditional artistry with hands-on technical engineering—building pipelines in Houdini and ComfyUI, training bespoke neural networks on a DGX stack, and optimizing shaders and particles to materially improve performance. Jason has led teams at Respawn, Rockstar, and Deviation Games, mentored artists, and guided engine transitions from proprietary systems to Unreal. He also runs a VFX services company and built production tooling (Django backend + Tailwind front end) for content delivery and invoicing, showing he pairs creative leadership with practical software and pipeline engineering. Notably, his work spans both on-set VFX supervision and low-level shader/volume research like custom liquid rendering and Gaussian splats, reflecting rare depth across art, code, and research.
code14 years of coding experience
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Github Skills (3)

dimensions6
fluid3
solver3

Github contributions (2)

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stine/2D-Fluid-Solver

Dec 2011 - Mar 2012

Contributions:16 commits in 2 months
fluiddimensionsfluid-solversolver
gobbleyourdong/tsunami

Mar 2026 - Apr 2026

Contributions:1 comment in 5 days
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