Jason Burton is a Principal VFX Artist with 14 years of experience shipping AAA-quality visual effects across games and cinematic projects, currently leading VFX on unannounced work at Meta and credited on award-winning titles like Batman: Arkham Shadow and Star Wars Jedi. He blends traditional artistry with hands-on technical engineering—building pipelines in Houdini and ComfyUI, training bespoke neural networks on a DGX stack, and optimizing shaders and particles to materially improve performance. Jason has led teams at Respawn, Rockstar, and Deviation Games, mentored artists, and guided engine transitions from proprietary systems to Unreal. He also runs a VFX services company and built production tooling (Django backend + Tailwind front end) for content delivery and invoicing, showing he pairs creative leadership with practical software and pipeline engineering. Notably, his work spans both on-set VFX supervision and low-level shader/volume research like custom liquid rendering and Gaussian splats, reflecting rare depth across art, code, and research.
14 years of coding experience
2 years of employment as a software developer
Side Effects Software
Computer Graphics, Computer Graphics at Gnomon School of Visual Effects
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.