Summary
Jason Chicago is a founder and veteran game-engine engineer with 11 years of professional experience and 7+ years focused on C++ UI and gameplay systems across UE3/UE4/UE5 and Unity. Based in San Juan, Puerto Rico, he runs Coquí Software, a remote-first studio delivering UI, gameplay and tooling for commercial and proprietary engines while consulting for AAA and VR clients. His background includes deep hands-on work integrating Scaleform, UMG and CommonUI, accessibility features (including multilingual/CJK glyph support), and ImGui-based debug tools. He’s comfortable shipping live-service fixes, prototyping new UI systems in pre-production, and mentoring engineers across disciplines. Not obvious from titles: he brings production-grade experience bridging UX, localization, and platform constraints—skills honed from both indie consulting and large-studio roles.
11 years of coding experience
14 years of employment as a software developer
Real-Time Interactive Simulation Computer Science, Real-Time Interactive Simulation Computer Science at DigiPen Institute of Technology