Jason Fields is a senior software engineer with 11 years of experience building user-facing systems and tooling, currently at Bloomberg after a five-year senior role at Broadway Technology. He blends front-end polish with full-stack problem solving—evident from UI improvements to the Cataclysm-DDA game and substantive feature and bug work on the high-profile VSCodeVim extension he helps maintain. His background includes mobile research and production iOS work, internships at Dropbox and SIG, and early quantitative tooling experience parsing trading data. Known for careful cursor/UX fixes and nuanced text-transform logic in editor tooling, he excels at subtle interactions that materially improve developer productivity. Based in Jersey City, he pairs research-driven practices from academia with pragmatic shipping experience in finance and media systems. Beyond shipping product features, he contributes thoughtfully to open source projects that millions of developers rely on.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at University of Maryland
Contributions:301 reviews, 658 commits, 940 PRs in 3 years
Contributions summary:Jason made significant contributions to the codebase, primarily focused on improving and extending Vim's functionality in Visual Studio Code. They implemented features like allowing the cursor to be in the middle of a line in Visual Line mode, corrected cursor placement issues after certain actions, and addressed bugs related to the `:s[ubstitute]` command, including supporting capture groups and multi-line matches. Their work involved modifying actions, commands, and transformations within the VSCodeVim project.
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Role in this project:
Front-end Developer
Contributions:11 reviews, 20 commits, 21 PRs in 22 days
Contributions summary:Jason primarily contributed to the user interface of the game, focusing on visual elements and user interactions. Their work includes adding zoom functionality to item and monster viewing, color-coding charge ratios in inventory screens, and improving the display of keybindings and character creation menus. They also addressed UI-related bugs like scrollbar issues and contrast improvements in the UI.
gametrinitycorecataclysmset-inazerothcore
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