Jason Hughes is a veteran game tech leader and founder-CTO with nine years of recent leadership experience and a multi-decade history building engines, graphics, networking, and tools for high-profile studios and indie ventures. He currently leads Mooncast Productions, rapidly building a custom-server medieval MMO with motion-matching animation and optional blockchain import/export, and previously architected Gala Games’ blockchain MMO and shipped scalable server tech at Zynga. Jason blends deep low-level systems and graphics expertise with product-minded indie creativity—he’s co-founded game companies, successfully Kickstartered a tabletop title, and sells tooling on the Unity Asset Store. Known for pragmatic performance wins (large FPS and character-count improvements) and for shipping end-to-end client/server systems, he is hands-on from shaders to Kubernetes-hosted .NET servers. Based on South Padre Island, he builds transparently in public and expects clear, purposeful collaboration—if you don’t say why you want to connect, he’ll likely pass.
9 years of coding experience
27 years of employment as a software developer
Computer Science, Computer Science at The University of Texas at Austin
Lightweight Nginx and Alpine docker image for Open Web Analytics.
Contributions:5 commits, 2 PRs, 4 pushes in 2 years 1 month
nginxdocker-alpineanalyticsdocker-imagedocker
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Jason Hughes - Founder CTO at Mooncast Productions