Jason Justice is a Senior Software Engineer with 15 years building gameplay systems, tools, and mobile experiences—specializing in Unity, mobile development, DevOps, and systems/event architecture. He has led small engineering teams and owned game-technology pipelines at Jam City, shipping on live titles like Cookie Jam and managing complex middleware, SDK, and platform integrations. At Carbine he worked as a gameplay engineer on the AAA MMORPG WildStar, including hands-on international integration work for the China release. Now based in Las Vegas, he blends full-stack game tech expertise with practical DevOps and version-migration experience, regularly delivering reliable, performant solutions for build pipelines and third-party integrations. Colleagues rely on him for smooth Unity upgrades, ad/SDK integrations, and compliance-driven engineering work that often happens behind the scenes.
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Jason Justice - Senior Software Engineer at Bellota Labs