Jason Knight is a Senior Software Engineer based in the San Francisco Bay Area with 5 years of focused experience building and scaling multiplayer game systems and engines. He led technology at Winterpixel Games, shipping seven multiplayer titles and maintaining a custom, performance-tuned Godot fork with deeply integrated netcode that he selectively upstreamed back to the engine. His background spans engine work, rendering, gameplay, UI and backend systems, and includes hands-on experience running Kubernetes for live game services at scale. At Roblox he now contributes to core engine development on a game-engine team, and his open-source contributions to Godot show a knack for practical fixes across GUI, Android export flows and web cursor behavior. Jason pairs leadership and product-minded engineering with low-level performance problem solving, and has prior experience shipping large mobile ports and a VR training system for zero-gravity healthcare. He brings a blend of full-stack game engineering and operational experience that helps studios move from prototype to hundreds of thousands of players.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:8 reviews, 25 commits, 33 PRs in 1 year 6 months
Contributions summary:Jason primarily contributed to the Godot Engine's codebase by addressing GUI and Android-related issues, enhancing export functionality and fixing potential null references. Their work involved modifying core engine files to correct button behavior, improve keystore handling for Android exports, and update the web-based cursor settings. Additionally, the user refactored parts of the UI and updated internal function calls to use the latest engine APIs.
A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
Contributions:7 reviews, 1 PR, 50 pushes in 3 years 6 months
cppgodotgodot-enginec-modulebox2d
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