Jason Knobler

Senior Staff Software Engineer at Lightning Gaming, Inc.

Philadelphia, Pennsylvania, United States
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Summary

👤
Senior
🎓
Top School
Jason Knobler is a Senior Staff Software Engineer with 11 years of professional experience building game engines and renderer tooling, currently designing front-end renderers and pipeline tools for electronic gaming machines at Lightning Gaming. His background spans console and AAA development—contributing gameplay systems and asset pipelines at Rockstar San Diego and leading engine work for Nintendo platforms—bringing a blend of low-level engine craft and production pipeline engineering. Jason pairs game-development instincts with practical deployment experience for regulated, embedded gaming hardware, translating creative design needs into robust, maintainable engine features. He holds a BS in Game Design & Development from Full Sail and maintains an active interest in game dev and drumming, reflecting a creative, performance-oriented mindset that informs his technical work.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelors of Science, Game Design, Game Development, Bachelors of Science, Game Design, Game Development at Full Sail University
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Github Skills (39)

tray-icon10
uinput10
modular9
tray9
opengl9
powershell-module9
mouse9
webassembly9
emscripten9
parser8
game-development8
api8
cross-platform8
joystick8
keyboard8

Programming languages (6)

PowerShellTypeScriptC++CMakefilePython

Github contributions (5)

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GameOverture/HarmonyEngine

Sep 2014 - Jan 2023

Cross platform and modular - An asset driven and programmatic approach to making 2.5D games
Contributions:2722 commits, 33 PRs, 2449 pushes in 8 years 5 months
gamegamesgamedevapproachprogrammatic
Cross platform and modular - An asset driven and programmatic approach to making 2.5D games
Contributions:997 pushes, 23 branches in 5 years 6 months
gamegamesgamedevapproachprogrammatic
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Jason Knobler - Senior Staff Software Engineer at Lightning Gaming, Inc.