Jason Knobler

Senior Staff Software Engineer at Lightning Gaming, Inc.

Philadelphia, Pennsylvania, United States
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Summary

👤
Senior
🎓
Top School
Jason Knobler is a Senior Staff Software Engineer with 11 years of professional experience building game engines and renderer tooling, currently designing front-end renderers and pipeline tools for electronic gaming machines at Lightning Gaming. His background spans console and AAA development—contributing gameplay systems and asset pipelines at Rockstar San Diego and leading engine work for Nintendo platforms—bringing a blend of low-level engine craft and production pipeline engineering. Jason pairs game-development instincts with practical deployment experience for regulated, embedded gaming hardware, translating creative design needs into robust, maintainable engine features. He holds a BS in Game Design & Development from Full Sail and maintains an active interest in game dev and drumming, reflecting a creative, performance-oriented mindset that informs his technical work.
code12 years of coding experience
job4 years of employment as a software developer
bookBachelors of Science, Game Design, Game Development, Bachelors of Science, Game Design, Game Development at Full Sail University
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Github Skills (37)

low-level10
multi-touch10
2d-game10
keyboard10
gamepad10
mouse10
gestures10
android-ndk10
emscripten10
cpp10
game-development10
game-engine9
linux9
windows9
android9

Programming languages (6)

PowerShellTypeScriptC++CMakefilePython

Github contributions (5)

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GameOverture/UJPS

Jun 2018 - Oct 2018

Universal Joystick Programing Software (C++)
Contributions:63 commits, 37 pushes, 8 branches in 3 months
cpp
GameOverture/Melody

Sep 2022 - Jun 2026

Contributions:72 pushes, 2 branches in 3 years 9 months
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