Jason Labbé is a seasoned technical art leader with over 17 years across film, TV, and games, now managing rigging teams for League of Legends and Teamfight Tactics at Riot Games in Singapore. He builds fast, stable rigs with high-quality deformations and designs scalable pipelines and UX-focused tools that streamline large, distributed studios. Previously he led studio-wide Maya migrations and automated conversion of 2000+ assets, taught rigging, and contributed rigging and sim work to major VFX productions at ILM and Frantic Films. Known for pairing hands-on rigging craftsmanship with systems thinking, he balances product growth and people management while keeping teams healthy and performant. A Canadian-Singapore resident, he brings rare cross-industry depth—from Emmy-nominated animation to AAA live-service titles—and a wry sense of humor as a self-described “potato who codes.”
10 years of coding experience
9 years of employment as a software developer
3D for Production Games and Interactive Entertainment, 3D for Production Games and Interactive Entertainment at Humber College
Contributions:9 releases, 36 commits, 3 PRs in 3 years 7 months
skinningweightsmayarigging
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Jason Labbé - Manager, Technical Art at Riot Games