Jason L

Game Designer at Parsons The New School

New York, New York, United States
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Summary

👤
Senior
Jason Li is a Senior Software Engineer and Unity specialist with nine years of experience designing and shipping multiplayer and mobile games that blend inventive gameplay, scalable systems, and art-directed visuals. He has led end-to-end development on indie and studio projects—from a feature-complete 1v1 MOBA delivered in six months to Fablecraft, an online tabletop RPG with RPC networking and WebRTC video calling that achieved cross-platform parity in four months. Jason combines deep Unity expertise (C#, shaders, systems architecture) with LiveOps, monetization strategy, and matchmaking systems used to sustain millions of players at Take-Two/Zynga. As an adjunct faculty at Parsons he teaches shader programming and prototype-driven game systems, bringing academic rigor to practical production workflows. Equally at home mentoring teams and building CI/CD pipelines, he’s known for turning rapid iteration cycles into durable, community-focused experiences. Based in New York, he’s driven by making games that connect players and foster lasting engagement.
code10 years of coding experience
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Github Skills (14)

git10
github10
python10
unity3d9
git-addons5
python-course5
testing4
javascript3
react3
nodejs3
typescript2
version-control2
static-html2
markdown1

Programming languages (6)

C#ShaderLabJavaScriptJupyter NotebookRich Text FormatPython

Github contributions (5)

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The teaching curriculum for Parsons Summer Python Course 2020 developed by the TAs
Contributions:43 commits, 37 pushes, 2 branches in 1 month
python
Contributions:96 commits, 37 pushes, 2 branches in 11 months
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