Summary
Jason Li is a Senior Software Engineer and Unity specialist with nine years of experience designing and shipping multiplayer and mobile games that blend inventive gameplay, scalable systems, and art-directed visuals. He has led end-to-end development on indie and studio projects—from a feature-complete 1v1 MOBA delivered in six months to Fablecraft, an online tabletop RPG with RPC networking and WebRTC video calling that achieved cross-platform parity in four months. Jason combines deep Unity expertise (C#, shaders, systems architecture) with LiveOps, monetization strategy, and matchmaking systems used to sustain millions of players at Take-Two/Zynga. As an adjunct faculty at Parsons he teaches shader programming and prototype-driven game systems, bringing academic rigor to practical production workflows. Equally at home mentoring teams and building CI/CD pipelines, he’s known for turning rapid iteration cycles into durable, community-focused experiences. Based in New York, he’s driven by making games that connect players and foster lasting engagement.
9 years of coding experience
9 years of employment as a software developer
Masters of Fine Art Design and Technology, Masters of Fine Art Design and Technology at Parsons School of Design - The New School
Bachelor of Arts (BA) Psychology, Bachelor of Arts (BA) Psychology at Washington University in St. Louis
English, Chinese